AMERICAN GO E-JOURNAL: News from the American Go Association

December 2, 2002

This month, join the AGA and take 5% off Go books, equipment and software at Samarkand! Samarkand offers a range of fine products for Go enthusiasts of every caliber and taste. "Every item we carry is reviewed by a group of dedicated Go players," promises owner Janice Kim, dan professional, "and we don't carry it unless it passes the key 'hey, can I get one of these?' test."

Check out what's available -- including the new Deluxe Club Board, veneered by a new Korean process called 'Kaya Shell' -- at http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393733&u=http://www.samarkand.net/&g=0&f=50393740

Get your discount by joining the AGA at http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393735&u=http://www.usgo.org/org/application.asp&g=0&f=50393740 and when you order from the good folks at Samarkand, just let them know you've joined and are eligible for the new member discount!

In This Edition:
CALENDAR OF EVENTS
SCOREBOARD: New York, NY
GO NEWS: Yuan Zhou at GWGC; Kerwin in MD; No Hikaru no Go
THE GO PLAYER'S GUIDE TO JAPAN: The Ojima Collection; Big Moves at Iwami No Kami; Komi at the Kansai Ki-in WHY WE PLAY: Ronald Doctors ONLINE GO: DashBaduk GO CLASSIFIED AGA OFFICER CONTACT LIST


CALENDAR OF EVENTS (U.S.)

December 7: Princeton, NJ
Fall Ratings Self Paired Tournament
Rick Mott 609-466-1602 rickmott@alumni.princeton.edu

January 18 - 20: Evanston, IL
4th Annual Winter Workshop
(This year with Guo Juan 5P)
Mark Rubenstein 847-869-6020 mark@easyaspi.com

FOREIGN

December 6-8: Sevilla, Spain
3rd Spain Open
spain@european-go.org

December 5-8: Milano, Italy
5th Italian Go Congress
http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393731&u=http://www.figg.org/tornei/2002/gs/register.html&g=0&f=50393740

December 28-31: London, England
London Open
Geoff Kaniuk geoff@kaniuk.demon.co.uk
http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393729&u=http://www.britgo.org/tournaments/london/&g=0&f=50393740

NOTE: this listing is not all-inclusive, featuring only upcoming tournaments in the next month or events which require early registration. For a complete U.S. listings, go to http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393736&u=http://www.usgo.org/usa/tournaments.html&g=0&f=50393740
For the European Go Calendar see http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393738&u=http://www.win.tue.nl/cs/fm/engels/go/tourn.html&g=0&f=50393740

SCOREBOARD: New York, NY

November 9-10: New York, NY
Metropolitan New York Tournament
52 players
Sponsor: New York Go Center; Organizer: Max Nakano; Director: Chuck Robbins

Top Section: 1-6d (18 Players): 1st: $1000; ZHOU, Xun 3d; 2nd: $500; CHEN, Zhaonian 3d; 3rd: $250; LIU, Andy 4d

Middle Division: 1-9k (21 Players): 1st: $500; JIANG, Shiwen 3k; 2nd: $250; CHEN, Wei 1k; 3rd: $125 IRL, Conny 5k.

Bottom Division: 10-35k (13 Players): 1st: $400; BARNETT, David 12k; 2nd: $200; BRAZIE, Aaron Alexander 10k; 3rd: $100; SIMMONS, Joshua 19k.

GAME COMMENTARY: An Interesting Move

"Black starts with a interesting move," says Yuan Zhou, amateur 7d, in today's game commentary on Zhou's game with Joey Hung, 7d for third place in the 2002 North American Ing Cup. Hung's highly unorthodox first move kicks off a game in which the lead switches back and forth several times and includes a dramatic life and death problem in the middle game.

To receive the weekly game commentaries, please sign up for the Games Edition by joining the AGA at http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393735&u=http://www.usgo.org/org/application.asp&g=0&f=50393740

GO NEWS

Yuan Zhou at GWGC

Yuan Zhou, 7-dan will do game analysis at the Greater Washington Go Club on Friday December 13th, at 8:30P in the basement of the Cedar Lane Unitarian Church, 9601 Cedar Lane, reports organizer Hal Small. In the first hour, Zhou will review three games, 20 minutes per game at a cost of only $6 per game. Both players (if present) of each game can participate and split the cost. The club will cover the additional costs. Players not having their game reviewed can watch for free. Participants must bring game records, or can come early (7P) and play and record a game then.

"For the 2nd hour we are trying a new idea," says Small. "Yuan will give a full-length review of a game played between myself, 3 dan, and another dan player. It will be open for observation and (limited) questions at no charge. See how us 'strong' guys make just as bad moves as kyu players! This time, I am personally covering Yuan's costs for this portion of the event. If this idea proves popular, we will continue it with the club supporting it, inviting different dan-level players to participate, with minimal charges for the participants and observers."

Reserve your space now: first come, first serve! Take advantage of this opportunity to garner the experience of this seasoned player at a very reasonable cost. Note also that the sessions will be video taped as part of the club's new video library. Tapes (2 hours each) can be rented for $4 for a week, or purchased for $8.
- Haskell (Hal) Small; haskellsmall@starpower.net 202-244-4764

Kerwin in MD

Jim Kerwin, professional 1-dan will be giving a workshop in Germantown, MD on the weekend of January 31 to February 2 starting at 7P on Friday night and concluding around 5P on Sunday. As usual, there will be a theme for the entire workshop, this time on attacking and defending.

James Kerwin was the first American to become a professional go player, and has been holding workshops all over the US for many years. The format will be a combination of lectures and game analysis. Kerwin will provide commented .sgf files of the games from the workshop to all participants and all workshop participants will be eligible to send in one game after the workshop for a free game analysis.

To reserve your space, send a check for $180 to Gordon Fraser at 20505 Anndyke Way, Germantown, MD 20874, and an email message to gordon@wui.net. Please include your email address, phone number and rank.

A special room rate has been arranged at a motel close to the workshop site. Reserve your spot early as the workshop will be strictly limited to 16 players.

No Hikaru no Go

The Associated Press reported last week that Viz Communications is bringing out a U.S. version of the Shonen Jump manga, a monthly anthology series. Manga comics are hugely popular in Japan, where they're an astounding 40% of all printed material, and have been an underground phenomena in the U.S. in recent years.

Unfortunately, authoritative Japanese sources tell the E-Journal that the Hikaru no Go manga is not among the storylines to be published in the new U.S. version of Shonen Jump. Fans eager to see Hikaru included in future editions may want to contact Viz at http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393737&u=http://www.viz.com/&g=0&f=50393740


THE GO PLAYER'S GUIDE TO JAPAN: The Ojima Collection; Big Moves at Iwami No Kami; Komi at the Kansai Ki-in

NOTE: In this special series, E-Journal editor Chris Garlock reports on his go experiences, adventures and observations during a recent trip to Japan. Comments and suggestions -- especially from readers who live or travel in Japan - are most welcome.

The Ojima Collection

Koji Ojima screws up his face thoughtfully, smoke wreathing up from his cigarette. "Over two thousand," he says finally. "Maybe more than 3,000, including books."

Ojima's "Go Ku Raku" go club in Sasayama contains Ojima's extensive collection of go-related objects, including bowls, cups, sculpture, prints, scrolls and unusual finds like a metal yatate, a strange-looking ancient pen and ink case. A short drive into the countryside outside Osaka, the town of Sasayama is a pastoral scene of rice and soybean fields (the black soybeans are a highly-prized local specialty). The town of 40,000 has about 200 Go players, fifty of whom are active, according to Mr. Ojima. A dozen or so show up daily at his club and, like go players everywhere, they seem utterly oblivious to their surroundings, intent on their games while the walls are filled with Ojima's amazing go art collection.

Ojima's collection started thirty years ago with the innocent purchase of a go-themed scroll on a trip to China, and "just sort of grew" from there. A giant wood carving of go players sits in a window not far from postage stamps featuring yet more go players. A ship carved from an elephant's tusk turns out to have tiny go players hunched over a board on the deck. On a table is a stack of go prints several inches thick. The go here is almost as thick as the cigarette smoke and most of the objects have a thin film of smoky dust. When I step into the bright sunlight outside it feels as though I've emerged from another era. Strings of drying persimmons glow orange in the sun.

Big Moves at Iwami No Kami

In 1609, two Osaka-area village chiefs settled a land dispute the old-fashioned way: by playing a game of go, an event commemorated at the Iwami No Kami shrine in Kaibara, a small town just up the road from Sasayama. Iwami No Kami, chief of Nii, was a weaker player than Kuge Suragamo Kami, chief of Kuge, but Iwami came up with a winning plan. The game was played outside, with the players shielded from the sun by servants holding umbrellas. One of Iwami's servants was a strong go player and he guided Iwami to victory by using a tiny hole in the umbrella to reveal the best moves.

Over 400 years later, as the sun drops behind the once disputed Mount Ishido, six of us play a game of rengo on the shrine's giant outdoor goban, a 5' by 5' stone board with 2" wooden go stones. The local team fields Hakusei Honjo, Yasuo Harada and Shieji Toshiyama; the visitors are Shunichi Hyodo, Harumi Takechi and myself. When things get complicated, Honjo-san brings over the umbrella and poses with it poised above me, as Hyodo-san (who I've dubbed Kurosawa-san) videotapes the action.

A maple tree blazes crimson in the sunset as the mountain's shadow creeps over the black and white patterns on the huge board. In the end, like an oldtime baseball game, this ancient contest is called because of darkness and we clear the board in the last few lingering shreds of twilight. Later, after an evening of food and song at his home, Honjo-san presents me with a signed and dated pair of the oversize stones which now sit half a world away on the goban in my study.

Komi at the Kansai Ki-in

At the Kansai Ki-in in Osaka, I get a tour, lunch and a lesson on komi. The new 6.5 komi in Japan is being phased in gradually because of ongoing tournaments pre-dating the change. According to Ryuji Ieda, 8p President of the Kansai Professional Player's Association and Ryo Maeda, 6p, professionals agree that 6.5 is a fairer komi but that 7.5 (as in China) is too much, although, they say, maybe in another decade or so, further developments in understanding the game could change this. They're very curious about whether the AGA plans to increase komi as well and my description of the passed-stone rule winds up being more confusing than helpful, possibly because it probably has nothing to do with komi (although I'm not sure and make a note to make sure smarter people at the AGA follow up on this).

The Kansai Ki-in boasts 118 professionals, including 14 women and Daisuke Murakawa, an 11-year-old from Hyogo prefecture who's the second-youngest Japanese pro (by just two months) since child prodigy Cho Chikun in 1968. The Kansai Ki-in has 86 chartered branches throughout the region, and nearly 300 members in the downtown Osaka headquarters overlooking the Tosaborigawa River. More than fifty players a day show up to play at the Kansai Ki-in, which is open six days a week from noon to 9P (closed Sunday). Lessons are held twice a day and Sunday morning, thanks to the "Hikaru no Go effect", more than 100 kids show up for a special kid's class.

It's quiet in the pro playing room on the seventh floor of the Kansai Ki-in, but it's an intense quiet. One of the eight players is swaying back and forth hypnotically while his opponent ceaselessly runs his hands through his hair and mumbles softly to himself. The rest sit nearly immobile, cross-legged on low-backed chairs with pillows on tatami mats before thick 6-inch kaya gobans (there's another, Western-style playing area with tables and chairs next door). These are tournament games and clocks tick away the seconds mercilessly while the white noise of the air system hisses over the quiet sighs and mumbles at the boards.

Three floors down, students in a beginner's class follow along on their own boards as the teacher demonstrates on the big board in front. Outside the sun beckons invitingly but is ignored as the black and white stones fall in identical patterns.

In the coffee shop next to the playing area on the Kansai Ki-in's first floor, pro player President Ryuji Ieda is pessimistic about the state of go in Japan. "If things continue as they are, I doubt there will be progress for Japanese go," he says. "Japan is not as strong as we used to be and there is not as much interest among young people," he says, adding that interest among the general population is down, too, despite the popularity of Hikaru no Go. Maeda-san stirs his coffee and says quietly that he's a bit more optimistic, citing the hundreds of kids turning out every week for the Sunday classes. "Five years ago, there were just four or five students," he says.

My Guide to Go: Shunichi Hyodo

Shunichi (not Susumu, as reported in last week's E-Journal) Hyodo was my indefatigable guide and host for the second leg of my recent trip to Japan. My inexcusable error gives me a welcome chance to expand on Shunichi's incredible generosity and kindness to this first-time visitor. Regular U.S. Go Congress attendees will remember Shunichi well: he's organized and led the Japanese tour group for years and we spent a pleasant evening in his home in Kakogawa looking through his well-organized Congress scrapbooks and reviewing his videotape from this year's Congress in Chicago. It is a rare privilege to be invited for a "home stay" with a Japanese family, as space is extremely tight. Shunichi not only welcomed me into the warm and cozy home he shares with his wife and son, but arranged for me to stay with fellow-Congress attendee Harumi Takechi in Kawanishi, providing a comforting touch of home and home-cooked meals in a visit where so much was strange and new. As Shunichi wrote m! e upon my return last week, the reason he took the time and effort to help me explore his country is because he loves go and therefore simply loves anyone who loves go. I don't know how I missed him all these years but I'm proud to call Shunichi Hyodo a good friend now. If I could be half as generous, or a quarter as good a go player, I'd be a happy man indeed.

WHY WE PLAY: Ronald Doctors

I first heard about go during a job interview. One of my interviewers asked if I played and I told him that I had heard of the game (almost true!) but I had not had the pleasure of meeting anyone to teach me. I got the job but the interviewer, who was the owner of the business, never actually taught me, preferring, I think, that I work on projects that were financially rewarding.

About three years later a newspaper article here in Santa Barbara (CA) mentioned an 11-year-old go player named Michael Redmond who was close to becoming the best player in the U.S. and who would soon be going to Japan to learn to become a master go player. I remembered my old boss mentioning the game, called up the Redmonds and his father immediately invited me to come to the house to play. Michael became my tutor and in a few short weeks helped me to go from a 9 x 9 board to a full size board. He played at lighting speed even when playing against his father and friends, building what seemed to me extremely complex multi-ko situations where he always came out ahead.

That was many years ago and Michael has of course progressed to a 9-dan professional while I have managed to gain only a little more strength. My main regret in life is that I did not learn go as a childEo many wasted years!

Why do YOU play this beautiful, frustrating game? What brought you to the game and what keeps you playing? Tell us in 200 words or less and if we publish the results in the E-Journal we'll give you a $25 gift certificate to a Go vendor.

ONLINE GO: DashBaduk
by Michael Turk

I recently returned to Korea to renew some friendships I made at the 1st International Baduk Conference last year. While I was there, I met with one of the members of the "meet and greet team", who has since graduated from her degree in Baduk studies. She works for Baduk TV as a producer of an Amateur Game show and Beginners Lessons. I mentioned that I had lost contact with CyberBaduk and discovered that the place to go now is to DashBaduk at: http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393730&u=http://www.dashn.com/english/index.htm&g=0&f=50393740

This website is easy to navigate around and fairly user-friendly. If you join up, you can download an English-language client to use the DashBaduk Go Server. You can also use their Life and Death program which provides timed life and death problems from 18k to 7d in difficulty. The web site also contains a wealth of other information for you to explore. The ranks on the DashBaduk Go Server start at 18k and you get the usual starred (*) rating once you have played 10 games. I should point out that the ranks are somewhat stronger than AGA ranks, (but I am not sure how much). The first time you load and install some of the pages and utilities can take some time, but after that things start up quite smoothly.

When I played, there were very few English-language players - three from the USA, two from Australia and two from Europe. There is an English-speaking Sysop, a Korean 5D - and he invited me to have a 9-stone teaching game. By the way, if you play 10 games to get your * rating and you are one of the first fifty English-speaking players in November or December, you can apply to have some free lessons from either a professional player (if you are 8k* on the system or stronger) or from a Korean 5D* (if weaker than 8k*) and that is certainly a good incentive to try the system. As we say in Australia "Have a go!".
- Turk is a member of the Wings Internet Go Club and Sydney Go Club
(Australian 10k).


GO CLASSIFIED

FOR SALE: "Modern Joseki and Fuseki" vols 1 and 2; "The Middle Game of Go" vol 1 by Sakata, (G1, G3, G5). All hardcover and all signed by the master at the second Go Congress. Ray Kukol, rkukol@lvcm.com

FOR SALE: Go reproductions (see www. kiseido.com--Go and Art for details) can now be ordered directly by telephone and can be paid for in the USA by checks. Contact Peter Shotwell at (212) 874-2913.

FOR SALE: Play Go in your holiday! 10% off for all Go players at www.shafston.com jamaica (the owner, Frank Lohmann, is 13k on KGS; players name: shafston)

FOR SALE: Refrigerator Go sets for displaying (or playing) the game on the large laminated board attached to the metallic surface (for example, a refrigerator - see http://www.promptpublishing.com); $45 from Michal Lebl, storyspyder@aol.com

FOR SALE: Go boards made of 2.5" mahogany or pine, about 17X19", with 19X19 grid (cut with small saw, not drawn) and a 9X9 or 13X13 grid on the back. Sanded and waxed, without feet. $260 ea or $170 ea for 10 or more.
Jim Thomas; waldomesa@cybermesa.com

WANTED: for a forthcoming book, a program or suggestions to convert .sgf files from GoWrite to Quark. Also wanted, a way to recover GoWrite diagrams that have turned to red Xs in a Word document. Peter Shotwell; Shotwell@nyc.rr.com

WANTED: Human Resources Coordinator for the American Go Association.
Help write & edit job descriptions, assist the AGA to seek & screen volunteers, & guide energetic volunteers into satisfying positions. Email chrisk.aga@attbi.com. Or call 206-579-8071 between 7:30A and 11:30P Pacific time.

WANTED: Software program to convert .UGF files to .SGF files. Contact Fred at g.u@juno.com

WANTED: "All About Life and Death, Volume 1," by Cho Chikun; "The Breakthrough to Shodan," by Naoki Miyamoto. John Pinkerton, john.pinkerton@watsonwyatt.com

WANTED: Issues of 'Go World' from the past couple of years. Prefer someone who has several issues to offer. sfragman@netvision.net.il

Got Go stuff to sell, swap or want to buy? Do it here and reach more than 5,000 Go players worldwide every week at Go Classified! Send to us at journal@usgo.org


GET LISTED & BOOST TURN-OUT! Got an upcoming event? Reach 4,000 readers every week! List your Go event/news In the E-Journal: email details to us at MAILTO:journal@usgo.org

Ratings are on the web! Check the website; http://gm12.com/r.html?c=159158&r=158845&t=88498618&l=1&d=50393734&u=http://www.usgo.org&g=0&f=50393740 for the full list.

GET YOUR TOURNAMENT RATED! Send your tournament data to
MAILTO:ratings@usgo.org

AGA OFFICER CONTACT LIST:
President; Roy Laird: mailto:president@usgo.org
Eastern VP; ChenDao Lin: mailto:vp-eastern@usgo.org
Central VP; Mike Peng: mailto:vp-central@usgo.org
Western VP; Larry Gross: mailto:vp-western@usgo.org
Treasurer; Ben Bernstein; mailto:treasurer@usgo.org
Membership Secretary; John Goon: mailto:membership@usgo.org Recording Secretary: Susan Weir: mailto: susan@weirdolls.com
Chapters Coordinator; Bill Cobb: mailto:chapterservices@usgo.org
Tournament Coordinator; Mike Bull: mailto:tournaments@usgo.org
Youth Coordinator; None Redmond: mailto:education@usgo.org
Congress Liaison Officer; Chris Kirschner: mailto:cngrsliaison@usgo.org
AGA Webmaster; Roy Laird: mailto:webmaster@usgo.org
American Go Foundation; Terry Benson: mailto: terrybenson@nyc.rr.com AGA Librarian; Craig Hutchinson: mailto:archives@usgo.org


Published by the American Go Association
Material published in " AMERICAN GO E-JOURNAL" may be reproduced by any
recipient: please credit the AGEJ as the source.

To make name or address corrections - notify us at the email address below.

Story suggestions, event announcements, Letters to the Editor and other
material are welcome - subject to editing for clarity and space -- and
should be directed to:

Editor: Chris Garlock
email: journal@usgo.org
Voice: 202-857-3410
Fax: 202-857-3420

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